![]() ![]() ![]() emLockoutTime -> Main.timeItemSlotCannotBeReusedFor.Main.*Texture -> GameContent.TextureAssets.*.Value Regex for items: emTexture\]*)\] ->.Main.font* -> GameContent.FontAssets.*.Value Regex: Main.font(\w )] -> GameContent.FontAssets.$1.Value.SoundEffectInstance instance = sound.CreateInstance() Main.PlaySoundInstance(SoundEffectInstance) -> completely removed.) -> PopupText.NewText(PopupTextContext, Item. Main.PlaySound -> SoundEngine.PlaySound -> in the Terraria.Audio namespace.Main.NPCAddHeight(int) -> Main.NPCAddHeight(NPC).Renamed or Moved Members Namespaces / Classes ![]() After that, you are ready to open Visual Studio and begin working on updating your code. Next, visit the mod sources menu in game and click on the upgrade. The first thing you need to do is copy your mod sources into the ModLoader/Beta/Mod Sources/ folder. V0.12 updates tModLoader to Terraria 1.4. When a tModLoader update requires rewriting code, we will present the information here. This page contains guides for migrating your code to new methods and functionality of newer tModLoader versions. ![]()
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