One that'll hopefully cover the mess that was the first game. What's the good news, then? Well, Hothouse Creations, didn't seem too happy with the game either, as they've gone and draped a shiny new coat over the sequel. Of course, that's "should" because, despite its setting, it was let down by an extremely shoddy interface and a tendency to overwhelm those not of a hardcore strategic disposition. With its 1930s mob theme, the original Gangsters should have been a great concept to work such a template around. Therefore we have to look at all the other factors that govern what makes a good game, and one that immediately jumps out is setting. And it would be safe to say that they all come down to a basic template of effectively controlling resources to increase your power. The PC's drowning in them like a gangster in concrete slip-ons.
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